Veilhorn Steed

Primal

mutation

Shop info:

Genetics

Genotype options:

Appearance

Primal allows your Veilhorn's element to show on their coat. It can create soft gradients, and/or alter the colour of any present patterns. Primal will always be in the color of your characters Elemental alignment. This means if your character has the Fire elemental alignment, the Primal mutation can only be in the color range available to the Fire palette.

Gradients on the body must be blended softly into the base coat, and can optionally have textures based on the elemental alignment. Gradients may cover up to half the body and must transition into their coat colour (unless more than 50% of the coat is hidden by white markings).

Textures must be in the same colour as the element's palette. Subtle dapples are also allowed. Textures can be generic swirls/flecks or be more specific depending on the element, for example leaves/foliage for Nature, or water rippes for Water. Chaos can show any element(s), in any colour.

Primal can optionally affect mane and tail where it touches. Gradients are allowed to affect mane and/or tail on its own without any marking on the body touching the mane/tail, but may then only be a partial ombre effect, leaving the natural colour visible either at the tips or roots.

Primal on the body, mane, and tail must always go below white patterns, whether it is applied as a gradient or affects an existing pattern. It may not alter white markings.

Primal on the horns and hooves may optionally create element-inspired patterns. This can go above or below white markings (your choice). Primal can affect horns and hooves either fully or partially, for example naturally coloured horns with a striped/textured transition into the elemental appearance.

Minimum requirement:

  • At least one of the following: element-coloured gradient on body, element-coloured gradient on mane/tail, altering the colour of a present pattern, or elementally textured horns and/or hooves.

Minimum requirements can be reduced or completely removed by the occlusion trait.

Allowed:

  • Can have textures based on the elemental alignment.
  • Can optionally affect mane and tail where it touches.
  • Can partially affect mane and tail even if there's no primal on the body.
  • Can optionally affect patterns.

Not allowed:

  • Can not alter or show over white patterns.
  • May not depict runes, symbols, letters, or numbers.
  • Can not cover more than half the body.
  • Can not fully affect mane or tail unless it's affected by a marking on the body.
  • Can not be in colours other than what the element's palette allows (unless shimmer is also present, limited to each shimmer's palette).

Eye colour:

Doesn't affect eye colour.

Skin colour:

Can optionally affect skin where it touches.

Horn/hoof colour: Primal

Primal can cause horns and hooves to have textures and colours inspired by the elemental alignment of the character.

Examples

Arcane primal gradient on body and mane/tail

Arcane primal gradient on body and mane/tail

chestnut + Primal

Arcane primal with dapples, always goes below white patterns

Arcane primal with dapples, always goes below white patterns

chestnut + Primal + Splash

Arcane primal gradient with elemental texture

Arcane primal gradient with elemental texture

chestnut + Primal

Light primal gradient, not affecting mane/tail

Light primal gradient, not affecting mane/tail

chestnut + Primal

Light primal gradient with elemental texture, not affecting mane/tail

Light primal gradient with elemental texture, not affecting mane/tail

chestnut + Primal

Water primal gradient with elemental texture, affecting tail where it touches

Water primal gradient with elemental texture, affecting tail where it touches

chestnut + Primal

Frost primal gradient with elemental texture, affecting mane, always goes below white patterns

Frost primal gradient with elemental texture, affecting mane, always goes below white patterns

chestnut + Primal + Tobiano

Shadow primal gradient in mane and tail

Shadow primal gradient in mane and tail

chestnut + Primal

Air primal gradient + affecting pattern

Air primal gradient + affecting pattern

chestnut + Primal + Pard

Nature primal affecting pattern with elemental texture

Nature primal affecting pattern with elemental texture

black + Primal + Tabby

Nature primal affecting pattern (accents only)

Nature primal affecting pattern (accents only)

chestnut + Primal + Tabby